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Duke nukem forever dlc
Duke nukem forever dlc













duke nukem forever dlc duke nukem forever dlc duke nukem forever dlc duke nukem forever dlc

There's a driving bit on the moon that isn't too bad, either, while a lengthy elevator trip past laser grids and enemy spawn points is nimble and moderately entertaining. There are at least a few places where things start to click, though, like the moment the game sets up a series of rooms filled with nothing but pig cops, and then lets you loose with a shotgun to blast them all to pieces. The locations may zip past a lot faster and the references may be a little more current - Portal gets a nod this time, instead of Team America - but it's still a bit of a slog as you move from one cramped interior to another, stopping now and then for a limp forklift puzzle or a painful bit of first-person platforming. That means the same arsenal of weightless, ineffectual weaponry wedged into the same two slots, the same boxy art assets, and the same lengthy loading times between levels. The problem is pretty simple: The Doctor Who Cloned Me can improve on the detailing all it wants, but it can't escape the fact that it has to build on the original game's rotten framework. The pacing doesn't seem quite so haphazard and the grim lady grot has been confined, more or less, to an eleventh-hour visit to a brothel - a sequence that feels more like a contractual obligation than anything the developers actually thought was a good idea.Īs campaigns go, this four-hour episode, with its own beginning, middle and end, is better than the main event in every way imaginable. The storyline is a touch wittier: Duke's fighting an army made from clones of himself before jetting off into space to really stick it to the alien menace again. Duke Nukem Forever's latest batch of DLC feels like an attempt to replace the game's original campaign with something a little less wobbly, and it just about manages that.















Duke nukem forever dlc